Ptr overwatch patch notes

>>> Опубликовано: - 10.09.2017 - 2133 Просмотров

A new Overwatch patch is currently in development and now available for testing. The latest Tweets from Overwatch (@PlayOverwatch). She's also not afraid to head into the middle of the fight, using her shield as a battering ram to break the enemy's lines. The forum post was quickly.

Developer Comments: If players managed to counter or avoid McCree's ultimate, it would often regenerate very quickly since only half of the ultimate charge was spent. Now, this ultimate works like every other ultimate that has a duration. Resurrected allies will be able to maneuver after 2. Developer Comments: Resurrection now allows teammates to jump back into the fight more quickly, which should help Mercy survive after activating her ultimate. Mercy's healing is also getting a boost to solidify her role as a strong, single-target healer. Developer Comments: Genji was a little too difficult to pin down, and these changes will balance his speed.

Swift Strike no longer cancels the recovery time from a quick melee attack, so players will no longer be able to get a free melee attack before using Swift Strike. Lastly, Dragonblade's duration was long enough that it often felt too difficult to reasonably counter. Developer Comments: Thanks to Lúcio's speed increase, he was almost a must pick in every lineup. Developer Comments: This change means that hooked targets will be less likely to slide along walls, potentially ending up in an odd place after they've been reeled in.

Developer Comments: These changes will make burst-firing feel more reliable and increase his effectiveness at longer ranges. Developer Comments: Zenyatta is in a far better place since the last update, but the strength of Orb of Discord has turned him into an almost mandatory pick. These changes reduce Orb of Discord's effectiveness, but his damage-dealing potential has been increased.

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The amount of damage that he delivers should feel largely unaffected by the change. Developer Comments: The balance changes that were implemented in previous patches have eliminated the need for Watchpoint: Gibraltar to have an extra checkpoint. Appropriate sound effects now play when Ana shoots barriers, shields, and armor D. A new Overwatch patch is currently in development and now available for testing on the Public Test Region.

Track your competitive Overwatch rank

After being out of the fight for several years, one of Overwatch's founding members is returning. Introducing Ana—a battle-scarred veteran who supports her teammates from a distance using a unique and highly specialized collection of weapons. Ana’s primary weapon is her Biotic Rifle, which fires long-range darts that can restore the health of her allies or deal ongoing damage to her enemies. Meanwhile, her Biotic Grenade is perfect for a close-quarters clash, simultaneously healing teammates and injuring foes caught in its small area of effect.

(Affected allies will also receive a temporary increase to all incoming healing, while affected enemies can’t be healed for a few moments. And if the battle starts to get out of hand, Ana's sidearm can fire a Sleep Dart, knocking her adversaries unconscious. Plus, Ana's ultimate ability, Nano Boost, empowers one of her teammates, granting faster movement, increased damage, and resistance to enemy attacks. To learn more about Ana. Competitive Play matches can now only have one of each hero per team.

Added Ana as an AI-controlled hero in Practice vs. Self-healing abilities now charge ultimate abilities.

OVERWATCHUprising is the comic book precursor to the big update Blizzard is planning for April 11

As a result, some heroes’ ultimate costs have been adjusted (see below). Cooldown decreased from 10 seconds to 1 second A new resource meter has been added. This meter will deplete while Defense Matrix is active and then recharge when it’s not in use. An option to “Toggle Defense Matrix” has been added under Options > Controls > D. Ultimate cost decreased by 15% Explosion delay reduced from 4 seconds to 3 seconds Explosion no longer damages D. Va isn't being selected as often as our other tanks, and we feel a lot of that stems from the underperformance of her damage absorption abilities.

So, we've reconfigured her Defensive Matrix, making it more flexible and giving players the ability to use it more often. We’ve also given Self-Destruct a little more oomph, because it felt slightly underwhelming when compared to many of Overwatch's other ultimate abilities. Developer Notes: While the game does feel better following the nerf to McCree’s close-range damage in a previous patch, it left him a little too weak.

OverwatchUpdate PTR Patch Notes: Ana nerfs, Sombra buffs, Roadhog hook improvements

So, we're increasing his effective distance, making his range similar to Soldier: 76’s. This should hopefully give players another option for dealing with pesky long-range damage dealing heroes like Pharah and Hanzo. Developer Notes: Mercy's ultimate is one of the most powerful abilities in the game; however, players would often fly into the fray and die while using it. With this update, Resurrect will now take a bit longer to charge, but Mercy will be a lot safer when activating the ability in the middle of combat.

In addition, we always intended Mercy’s Damage Boost beam to be her primary method for dealing damage, but it often felt so weak that you were better off pulling out your blaster. To help address this, we've slightly increased its potency. Developer Notes: While Zenyatta has never had the healing abilities of Lúcio or Mercy, he made up for it by dealing more damage.

However, his lack of mobility and low health has meant he’s struggled to find a place in many games. To increase his effectiveness, we've made several changes, the biggest of which is an increased shield pool. This will allow him to go head-to-head with more enemies.

The Orb of Harmony and Discord changes are also a quality of life change, helping Zenyatta move his orbs around and apply their effects more quickly. And lastly, we’ve increased Transcendence’s healing throughput. This ultimate was designed to be the most effective against sustained, high-damage fire and least effective against short, high-damage bursts (like D. But, due to the amount of healing it provided, there were times when it was possible for even sustained fire to overcome Transcendence’s output.

We’ve made the heal powerful and also allowed Zenyatta to move around more quickly while it’s active. Players can now enter numerical values for any option that also has slider (e. FoV, volume, sensitivity, etc. Certain commendations will now appear less frequently during end-of-round voting (e. Fixed a bug that caused D.

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A new Overwatch patch is currently in development and now available for testing on the Public Test Region. Once you hit level 25, you’ll have access to our newest feature: Competitive Play. This mode was designed to be a more serious experience, allowing players to hone their skills and perfect their strategies. But before diving into the fray, you’ll need to play 10 placement matches. These will allow our matchmaking system to gather enough information about your abilities to assign a skill rating. With your newly acquired skill rating, you’ll be matched against players of a similar ability level.

And if you play well and win games, the competition will become increasingly fierce throughout the two-and-a-half-month season. Plus, your performance will be rewarded with unique in-game items like sprays, player icons, and Competitive Points (which can be traded in for cosmetic Golden Weapons).

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We’ve also made a number of changes to Overwatch's match format for Competitive Play. Some of these changes are simple interface changes, while others ensure that maps and modes don't favor one side or another—plus we’ve added a sudden death mechanic that ensures tied games are broken as fairy as possible. Because Competitive Play is more serious in nature, we want to make sure that player behavior is acceptable. This means that the penalties are more severe than in the Quick Play or Weekly Brawl! Leaving a game early or stepping away from your computer will make you ineligible to join a game until the previous game has ended, and continued infractions could result in restrictions or removal from Competitive Play.

When activating Widowmaker's Ultimate ability, Infra-Sight, her voice line will now be audible map-wide "Weapons" section added to the Hero Gallery Added McCree as an AI hero in Practice vs.

Overwatch PTR Patch Notes Revealed, Tweaks Several Heroes

Overwatch's latest patch is now live for testing on the PTR. So far it isn't hugely exciting, though it's very far-reaching, with some universal changes to character movement. Doomfist has also gone through another round of bug fixing. Missed the last PTR cycle? Concussion Mine now deals less damage to targets further away from th explosion's centre. "Junkrat has been enjoying the flexibility his double-charge Concussion Mine provides, but it has now become a bit too easy to throw out huge bursts damage in a large area.

With this change he can still dish out similar damage, but he must now be more accurate with his tosses. "Mercy’s recent Resurrect changes have helped in allowing enemies to have more counter play in dealing with her, but she was able to use Resurrect through Valkyrie enough to largely mitigate the impact of the previous changes.

OVERWATCHUprising is the comic book precursor to the big update Blizzard is planning for April 11

Additionally, we’re toning back the amount of mobility Valkyrie provides through Guardian Angel and reducing its duration to overall reduce the power of this ability. Patch cycle, some universal tweaks to the way heroes move. Movement on the ground is more consistent, since going up or down an incline will no longer alter your hero's speed. The small strafing movement when moving diagonally on an incline has also been eliminated. As a side effect of these changes, heroes will now control better in the air: "for example, Winston previously was not able to easily make small adjustments to his flight path during his Jump Pack leap, but now he should be able to do that.

Naturally, Blizzard are watching the PTR for any unintended side effects. This change was added server-side, so it's not technically part of the PTR patch, but we thought we'd mention it anyway. Weapon accuracy is no longer increased or decreased when shooting at Genji's Deflect, or abilities that block projectiles (e. Another round of Doomfist changes has been rolled out. Fixed a bug that could cause Doomfist’s Rocket Punch knockback to be inconsistent if he collided with an enemy using a movement ability (e.

Fixed a bug that caused weapon accuracy statistics to incorrectly calculate and display as a negative percentage in-game (e. Fixed an issue with spawn room doors preventing players from leaving or entering the spawn area on Control maps. Clicking on links in articles to retailers or publishers may mean we earn a small commission more.

Overwatch Patch Notes PTR Updates

Overwatch PTR changes are here - Mercy and Junkrat get a little nerf/tweak to Valkyrie and Mines! Here's a quick look at the changes and some thoughts on how/why they may have come about! Junkrat feels like mine damage "falloff" has been tweaked, along with a slower tyre. If you play these heroes, think these changes are ok, or a bit much? Do let me know in the comments! If you enjoy the channel and only if you feel it makes sense, do take a look at my Patreon, to see how you can help me continue creating the videos you enjoy, and perhaps take this channel to the next level!

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Overwatch PTR Now Available - July 6, 2017

The channel and community is all about enjoying gaming and having no shame in being new or a bit useless at times - whether we're learning a new game together or trying to compete badly, join us as we crash and burn whilst hopefully learning something along the way! Автовоспроизведение Если функция включена, то следующий ролик начнет воспроизводиться автоматически. You already know that Doomfist is now playable on the Overwatch PTR, but it’s worth posting the patch notes anyhow. After what seemed like an entire year of hints, references, rumors and teases, Blizzard finally gave fans the new playable hero Doomfist today.

Or villain, depending on how you look at such things. While in the announcement post, he’s also mentioned in today’s Overwatch PTR patch notes. Blizzard is continuing its work on reducing duplicates in Loot Boxes, so if you didn’t bother with the last PTR update, you’ll receive five, standard PTR Loot Boxes to play around with today. As usual, these items won’t carry over into the live game.